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Prof. Somma - English 101 - Summer 2018: Home


Welcome! This research guide was created for students in Professor Somma's Writing and Research class.

You have been assigned a research project that requires locating authoritiative sources and writing about a topic of your choice.

This guide is a customized resource for this particular course and assignment.

If you have any questions or trouble, feel free to contact your librarian in person, via email or through the library's virtual services.

What's Here?

The resources on this pages will help you:

  • Formulate a search on your topic
  • Find articles in the library databases
  • Explore the difference between popular and scholarly sources
  • Cite your sources properly
  • Log in from off-campus
  • Get additional help

Research Starters - Video

Sources contribute facts:

In her TED Talk, cognitive researcher Daphne Bavelier explains that the areas that govern attention in the brain -- the frontal lobe, anterior cingulate, and the parietal cortex -- can be improved by playing active video games. 


MLA 8 Citation:

Bavelier, Daphne. "Your Brain on Video Games," TED Talks, June 2012, Ted Conferences LLC, 2018, Accessed 29 January 2018.

Potential Research Questions:


WHO Questions

Who (WHICH PEOPLE) might video games help learn (ANY TYPE OF LEARNING?)?

Older adults should play video games to help them improve brain plasticity as they age.

WHAT Questions

What video games (First person shooter, story format?) are best for improving learning (WHAT TYPE?)?

Active games like Forte Nite and story games like Zelda improve cognition and learning in different ways, contributing to students' multitasking ability, tracking ability, and critical thinking skills.

HOW Questions

How do video games (WHAT TYPE) help learning (WHAT TYPE?)?

How do video games improve our health (USE PROFESSIONAL WORDS)?

How can society (WHO) leverage the positive benefits (WHAT TYPES?) of video games (WHAT TYPES?)?

How do active video games help attention, coordination and the ability to multitask? How might this help students in a K-6 environment?

How can the healthcare industry improve the longevity of older adults with specially-designed active video games?

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